Patch Notes
January 12 2026
- Started exploring more PUBG telemetry events, particualrly circle movement
- Pulled out some examples for further analysis
January 11 2026
- Made some final tweakt to the PGC mapped article, and published it on Reddit!
- Started exploring visualising the longest snipe in 3D
- Used a calibrated Erangel heightmap I created to show the terrain in 3D
- Started looking at how to show the shooter and victim at their actual height
January 10 2026
- Finished the PGC mapped article!
- Made a few final tweaks to some maps
- Exported maps as images, and compressed to improve loading times
- Added maps to article
- Finished coding up article
- Made a few wording tweaks
- Added to the index and content pages
January 9 2026
- Continued finalising and exporting maps for the blog post
- Longest snipe, zoomed-in
- Most efficient win, full
- Most efficient win, zoomed in
January 8 2026
- Continued coding up the blog post
- Added in the first map - seems to look ok!
January 7 2026
- Started converting the post to the Pelican HTML format (the software used for this blog)
- Exported the full longest snipes map to an image
- Experimented with different resolutions and compressing the image in PhotoShop. Trying to balance making it clear with not having massive file sizes
January 6 2026
- Created a zoomed in version of the deaths heatmap
- Created full and zoomed in versions of the damage heatmap
- Added annotations and extra styling to both maps
- That's all the maps done! Now to finish off the post
January 5 2026
- Finished up the full 'most efficient win' map
- Also created a more zoomed in version, showing movement between buildings more clearly
- Created a deaths heatmap map
- Modified the layout to show the legend in the bottom left
January 4 2026
- Created an additional 'zoomed in' version of the PGC longest snipe map
- Tweaked the map symbology to better work with the greater zoom level
- Reduced the size of the arrow and labels
- Created a new layout for the zoomed in map which is more rectangular
- Set up the new layout, reduced text sizes etc. to fit better
- Can re-use this for other zoomed in maps
- Started work on the 'most efficient win' map, showing the player who won with the least movement
- Set up the symbology and created the layout
- May add some labels next
January 3 2026
- Finished up the PGC longest snipe map
- Finished the arrow symbology
- Finished the labelling
- Created the full layout - adding titles, annotations etc.
- I should be able to adapt this layout for the rest of the maps
January 2 2026
- Spent some time travelling back home after a nice stay with the family over Christmas!
- Transferred some data I was working on on my laptop while travelling back over to my main desktop
- Continued work on the longest snipe map styling
- Continued on the arrow symbology - looking pretty good
- Started working on labels
- Cleaned up the data a little bit so it can be labelled properly
- Added in initial labels for the shooter / victim
January 1 2026
- I've decided to focus on this project more this year. Let's see how far I can get in the next 12 months.
- Continued work on my 'PGC 25' mapped article
- Explored the damage distribution heatmap
- Checked out the circle positions to confirm lack of damage in the south-west of Erangel
- Wrote up text for the 'most deaths' and 'most damage' hotspots sections
- Started working on creating the final maps, starting with the longest snipe map
- Set up a layout with the required page size, started work on the arrow / line symbology