Patch Notes
November 18th 2025
November 17th 2025
- Started extracting more position points to expand movement analysis
November 16th 2025
- Initial movement analysis, identifying how players move between two locations
November 15th 2025
- Created heatmap of player positions from last 250 games
- Identified initial areas of interest for movement analysis
November 14th 2025
- Started putting together a player position heatmap
November 13th 2025
- Looking at expanding movement lines to all team players
November 12th 2025
- Looked at converting location data into movement lines.
November 11th 2025
- Exploring classifying movement data (game start, plane, etc.)
November 10th 2025
- Experimenting with extracting raster values
November 9th 2025
- Loaded calibrated Erangel heightmap into database
November 8th 2025
- Started exploring loading PUBG raster data into database
November 7th 2025
- Extracted example player position for PUBG game
November 6th 2025
- Initial work looking at extracting player positions
November 5th 2025
- Started extracting some PUBG game data for analysis
November 4th 2025
- Completed maps and layouts for Miramar and Taego Pro Sniper spots
November 3rd 2025
- Completed the PUBG Erangel Pro Sniper Spots map and layout
- Quick analysis to find the most played maps, to plan the next map to map
November 2nd 2025
- Tweaked snipe definition (235m+), calculated from last 3 years of tournament games
- Recreated Erangel heatmap layer
- Continued working on QGIS map layout - mostly done
- Calculated additional stats for map layout
- Created snipe stats box plot for map layout
- Edited / annotated box plot for map layout
November 1st 2025
- Compared approaches for mapping PUBG sniper spots (percentages vs absolute values)
- Explored symbology for sniper spots map (log scale, jenks etc.)
- Started putting together layout for sniper spots map